![]() Added more ammo boxes to aopend.bsp map (Legonds of Quake) Added more ammo boxes to aop2m3.bsp map (Central Complex) Added more ammo boxes to aop2m2.bsp map (Carnage Castle) Added more ammo boxes to aop2m1.bsp map (Heresy) Added more ammo boxes to aop1m6.bsp map (The Forgotten One) Added more ammo boxes to aop1m5.bsp map (The Dark Palace) Added more ammo boxes to aop1m4.bsp map (Temple of Moon) Added more ammo boxes to aop1m3.bsp map (The Power Station) Added more ammo boxes to aop1m2.bsp map (Core Reactor) Added more ammo boxes to aop1m1.bsp map (Gates of Abyss) Added name "Iron Fury" to aopdm6.bsp map since that map didn't have any name Added "Previous Weapon" (impulse 12) support Added footstep sounds when walking with low speed or velocity These maps are aopdm7.bsp (Cruel World) and aopdm8.bsp (Cruel World II) Added 2 official extra deathmatch maps done by Juha "Psychodad" Koiste. Created and added new skin for world model of Napalm Gun to make it betterĭistinguishable from regular Grenade Launcher Added different looking Lightning Enforcer to make him better The following features and tweaks have been added: Now there is a full ending text displayed when exiting aopend.bsp map (Legonds of Quake) There was half of the ending text missing when exiting aopend.bsp map (Legonds of Quake). Now there is a full ending text displayed when exiting aop1m6.bsp map (The Forgotten One) It turned out there was only half of the ending text inside of client.qc from AOP v2.0 source code provided by Seven. There was half of the ending text missing when exiting aop1m6.bsp map (The Forgotten One). Start.bsp map (Enter the Abyss), now the message says "Hell passage is safe now" Grammatically incorrect message "Hell passage is save now" occurred at aopdm4.bsp map (Mental Overlord II) was missing soundtrack, now it uses impel music track #6 aopdm3.bsp map (Mental Overlord) was missing soundtrack, now it uses impel music track #11 aopdm2.bsp map (Runic Raging) was missing soundtrack, now it uses impel music track #2 aop1m2.bsp map (Core Reactor) was missing soundtrack, now it uses impel music track #2 aop1m1.bsp map (Gates of Abyss) was missing soundtrack, now it uses impel music track #11 The decision was made to remove those two death knights If you step into the teleporter to the final part of the map you won't be able to go back and kill that guy. The map and you have to go all the way back into that area in order to kill this guy for the sake of 100% kills. The second one teleports into the super shotgun area when you have already passed half of The first one spawns at the same placeĪnd time as the ogre once you press all 4 buttons after falling into basement and both these enemies telefrag oneĪnother upon their spawn. Two death knights are improperly placed at aop1m5.bsp map (The Dark Palace). Now it spawns in a proper place and does not get stuck Knight spawns behind the player and stucks in the ceiling at skill 3 at aop1m5.bsp map (The Dark Palace), Hovering box with shotgun shells at aop1m3.bsp map (The Power Station), now the box stands on the floor Now the dog stands near the wall and does not touch it Dog is partially stuck in the wall near the exit area of aop1m2.bsp map (Core Reactor), Hand of Legond as she commits a lightning attack Legond's lightning attack spawns from wrong position (too low), now it spawns right from the So, let me introduce you a very useful patch created by me and Seven for Abyss Of Pandemonium The Final Mission v2.0. There were some things I wanted to improve and polish while playing this mission pack and now most of this stuff has finally been implemented. I remember myself enjoying to play AOP as it really felt like a continuation of Quake's story and had some unique features which fit quite well into the world of Quake.
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